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- Player.mdls for use with Reaper bots
- (see bottom of note for recommended design of skins)
-
- 1. File: REAPERSKN.ZIP available at ftp.cdrom.com/pub/quake/graphics/mdl
- Author: Mike Kelly
- Description: The skins are just different colored normal player textures.
- If you want to differentiate the bots, but like the normal quake guy
- skin, this is the player.mdl for you.
-
- -------------------------------------------------------
- While I don't plan to include skins with the bots, I am putting
- together a file of "recommended" player.mdls for use with the
- reaper bot. This note describes how the bots will use the skins.
- If you have put together a player.mdl for use with the reaprbot, send
- me a note describing it and where it can be downloaded from, and
- I'll include a mention of it in this file in future releases.
-
- Reaper bot skin spec v0.8
- (BTW, if you think this can be improved, I welcome suggestions)
-
- The reaper bot assumes there are 16 skins in the player.mdl file
- (numbered 0 to 15). Skin 0 should be the default quake skin.
- Skin 15 is what the "bot only" team uses if skins are enabled.
- If the "show difficulty" mode is enabled, then skins 1 to 4
- will be associated with progressively higher skill levels (e.g.
- skill 0 = skin 1, etc.). Otherwise, the bots will during deathmatch
- play choose any skin between 0 and 15. For teamplay, of course,
- the bots will share the skin of their human teammate if they aren't
- on the bot only team.